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Project Details
Blood-Orange Lamp
3D Model of a lamp with a blood-orange shade.


Modeling
The 3D model for this lamp was made in Maya.
The design is focused on realism, and the mesh is to scale with a human.
This model was also mean to keep a relatively low poly count, and uses 3576 faces.

Texturing
The lamp was textured with Photoshop, and Substance 3D Painter.
The initial color map was created in Photoshop. The remaining texture maps such as normal, metallic, and roughness were created in Substance Painter.
The base was made to be a rough, tarnished metal, with a glossy brass at the top of the lamp. The shade material is meant to be linen, and the light bulb is of course glass.

Project Gallery
All renders from this project.
Click to expand.

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