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Project Details

Blood-Orange Lamp

3D Model of a lamp with a blood-orange shade.

A4_Adams_Render1.png
A4_Adams_Render1.png

Modeling

The 3D model for this lamp was made in Maya.

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The design is focused on realism, and the mesh is to scale with a human.

 

This model was also mean to keep a relatively low poly count, and uses 3576 faces.

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Texturing

The lamp was textured with Photoshop, and Substance 3D Painter.

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The initial color map was created in Photoshop. The remaining texture maps such as normal, metallic, and roughness were created in Substance Painter.

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The base was made to be a rough, tarnished metal, with a glossy brass at the top of the lamp. The shade material is meant to be linen, and the light bulb is of course glass.

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A4_Adams_Render2.png

Project Gallery

All renders from this project.

Click to expand.

© 2024 - 2026 | Eli Adams. 

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